The main quests for both involve investigating a murder by checking the crime scene, then speaking to every robot in the Vault. Many quests in the post-apocalyptic universe begin by having you speak with someone behind a big vault door before they let you in.īut then, as Veer points out, the similarities between Brain Dead and Autumn Leaves become more striking. That's not too surprising a beginning for a Fallout quest, of course. The big mandatory Vault Door opens, leaving the player up for the exploration of said vault." "First off," he writes, "both quests begin with a discussion through an interphone with the caretaker of the Vault, a head-waiter robot with a rather distinguished persona. Veer runs through the comparisons in some detail in his post. Far Harbor's Brain Dead has pretty much the exact same setup.
New items will also be added to the Workshop, including a huge generator that produces 500 Power, clean furniture, vault-themed decorations, and whatever objects you create in your experiments.Autumn Leaves features a colourful cast of eccentric robots who are in charge of a forgotten Vault in which a strange murder took place. This will allow you to create basic versions of each experimental object. If you simply want to delve into the Vault Tec Workshop on your own without following the quest, you can choose to either kill the Overseer or kick her out upon arrival. According to a blog post from Bethesda, objects crafted during these experiments become permanent fixtures in the Workshop and can be crafted in any buildable location. The choices you make during these experiments will speak to the nature of your leadership skills, and the parameters of your tests impact the outcome of the final product. The quest involves interviewing new settlers to find suitable test subjects for various experiments. Vault 88 is located just beneath Quincy Quarries, in the southern part of the Commonwealth. Agree to complete work on the vault to kick off the quest and dive into the Vault Tec Workshop DLC. You’ll eventually meet Overseer Barstow, a survivor-turned-Ghoul and last inhabitant of Vault 88. Clear the debris and make your way deeper into the vault. Before opening the vault, make sure to snag the Vault 88 Jumpsuit in the chest before the walkway. When you arrive at Vault 88, prepare to slay a few Raiders near the entrance, then proceed toward the vault door. However, since some enemies in the quest reach as high as Level 35, you should be at least Level 20 or higher if you want to have a reasonable chance to defeat the enemies in these higher level parts of the quest. The quest is still accessible prior to Level 20 if you head straight to the vault location, you just won’t hear the distress signal that leads you there until you arrive. The distress beacon leads to Vault 88, a new vault located just beneath Quincy Quarries. Select the quest titled Vault-Tec Calling to track the quest and place a waypoint marker on your map. The beacon can be heard anywhere in the Commonwealth as long as you meet the level requirement.īring up your Pip-boy and tune to the Vault 88 Radio Beacon within the radio tab.
Upon entering the game, players will hear a distress beacon echoing throughout the wasteland.
Players must be at least Level 20 or higher in order to begin the Vault Tec Workshop DLC.
Should you need assistance with any other matters regarding Fallout 4, make sure to head over to our Fallout 4 guides walkthrough hub, containing articles like how to join the Minutemen, or how to find the X-01 Power Armor. With the Vault Tec Workshop DLC add-on, players will now have the chance to build their own functioning Vaults, perform strange experiments, and become an Overseer. In Fallout 4, players have had several opportunities to explore the ruins of old Vaults throughout the wasteland. Before building vaults, players must first meet the Overseer and begin a new quest. This guide will explain how to start the Vault Tec Workshop DLC in Fallout 4.